//
//  PlayerSliderView.swift
//

import UIKit

class PlayerSliderView: UISlider {

    override init(frame: CGRect) {
        super.init(frame: frame)
        
    }
    
    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    override func maximumValueImageRect(forBounds bounds: CGRect) -> CGRect {
        return CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height)
    }
    
    override func minimumValueImageRect(forBounds bounds: CGRect) -> CGRect {
        return CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height)
    }
    
    override func trackRect(forBounds bounds: CGRect) -> CGRect {
        return CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height)
    }
    
}
